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Post by British Samurai on Jan 22, 2016 13:15:56 GMT -5
You probably have no idea how brutal the early Christians were. Celtic Christians in particular were absolutely bat shit crazy, and Paganism is so glorified in modern day society. Everyones like "HERP DERP FUCK THE CHRISTIANS" Like no lol, back in the day it was the Christians killing the shit out of the Pagans. Eh I prob get them confused with modern day christians. But still I think everyone is just tired as fuck about christians. I mean I think I'll rp believing in christianity but actually believin in something else Well thats the whole point of Roleplay isn't it? You RP a character not as yourself. I personally am a Catholic in real life so RPing Christianity is easy for me, but what really gets me is when people glorfiy paganism, I mean you can play as them but they shouldn't be a dominant force on the server and certainly not given any respect my christian characters. People forget that Religious differences were a real hot spot back in the day, its quite difficult to get into that mindset as people in the 21st century.
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bastion
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Post by bastion on Jan 22, 2016 13:39:06 GMT -5
Eh I prob get them confused with modern day christians. But still I think everyone is just tired as fuck about christians. I mean I think I'll rp believing in christianity but actually believin in something else Well thats the whole point of Roleplay isn't it? You RP a character not as yourself. I personally am a Catholic in real life so RPing Christianity is easy for me, but what really gets me is when people glorfiy paganism, I mean you can play as them but they shouldn't be a dominant force on the server and certainly not given any respect my christian characters. People forget that Religious differences were a real hot spot back in the day, its quite difficult to get into that mindset as people in the 21st century. I meant my char being pagan but saying he's christian or something so he doesn't get rekt
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Post by British Samurai on Jan 22, 2016 13:40:09 GMT -5
Well thats the whole point of Roleplay isn't it? You RP a character not as yourself. I personally am a Catholic in real life so RPing Christianity is easy for me, but what really gets me is when people glorfiy paganism, I mean you can play as them but they shouldn't be a dominant force on the server and certainly not given any respect my christian characters. People forget that Religious differences were a real hot spot back in the day, its quite difficult to get into that mindset as people in the 21st century. I meant my char being pagan but saying he's christian or something so he doesn't get rekt I WILL FIND YOU OUT
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bastion
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Post by bastion on Jan 22, 2016 13:47:27 GMT -5
COME AT ME, ME AND MY TWIN BRO GON FUCK YOU UP
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yon
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Post by yon on Jan 22, 2016 14:42:26 GMT -5
wait wait your twin bro? ladies and gentlemen we have two pairs of twins on alba rp
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Karling
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Post by Karling on Jan 22, 2016 15:35:50 GMT -5
Gotta agree with the Samurai here. Early Christians were pretty metal.
I personally don't like this era in general, didn't really like Brytenwalda at all either, but I'm all for a new RP server.
I'll also state that I'm not a big fan of the chat system, I prefer the regular warband chat compared to messages above each others heads. I guess it's just me, but it seems weird.
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Post by Jamzor on Jan 22, 2016 21:42:26 GMT -5
Already mentioned this in the shoutbox, but it be better to have it discussed here. I feel the dawn of the Great Heathen Army was a much better idea then 650's give or take 20 years. As I said things eventually become stale and having vikings come in eventually could appeal to those who both like to RP as Nords in PW and those who just like Vikings. It could make for some interesting events. I really should have brought this up a long time ago. I assume it wouldn't be that much of a pain to edit the lore to match this IF it becomes a thing? Most of the accepted characters can easily still fit into the setting? We decided to simply go with the time period that the Brytenwalda mod is set in. This doesn't mean that we can't have vikings, however. There could still be Danish raiders coming in every now and then. Also, on religion: the official religion of the Angles is Christianity, however it is still perfectly possible for many peasants to maintain pagan traditions. I imagine that religion for the lower classes is somewhat fluid. Anyone who wants to have any kind of power, however, would definitely either be Christian or convert to Christianity because it is the favored faith. Do not expect the local religious authorities to be all fine and dandy with you if you are an open and outspoken pagan, however. The Pictish faction will probably care less about religion, them being the hippie "religious tolerance" losers that they are (#AngleMasterRace).
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bartolomeo
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Post by bartolomeo on Jan 23, 2016 0:25:42 GMT -5
Heh .Hippies...
Gonna go re-download Brytenwalda then.
(#FrankMasterRace)
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Post by lavulpe on Jan 24, 2016 0:45:59 GMT -5
Keep in mind that the Christians were trying to mingle with the Pagans more than exterminate them. It's a lot easier to adopt some holidays and slowly merge a group than to forcibly convert a massive fanatical populace. Plus lords are not going to start killing every single peasant that is not gung-ho christian, especially if their beliefs are pretty harmless. It would slaughter their economy and bring up a whole lot of rebellious groups. On the flip side the pagans may just view the Christians as worshiping another god which is fine to them for the most part. They only really clash when one side starts to fling crap at the other side, typically the pagan's don't appreciate being told they are going to burn in a pit forever just because they believe in what they were taught growing up, and the Christians are not particularly fond of having people get sacrificed to the swamp gods. Yah they didn't get along, but when you live in the same general area it rarely results in massive fights, it's mostly just a quick "Go to hell." followed by "Shove it." and both men carry on their day.
As a man who played a basically christian priest for four years without ever having to take a CK, a word of advice. Remember that while the christian clergy is relatively passive, the other clergy may be more than willing to tie you to a post and disembowel you. The only famous priests and bishops who were violent tended to have massive armies backing them, all of the other violent ones tended to.... well.... die. Especially in a region like ancient Britain where ambushing is considered a normal strategy, the Christians may want to be very careful about who they piss off. Also when one man gets killed over religion, all of the soldiers who are sitting around bored see a fantastic excuse to pillage some village. Then we get these massive religious battles that quickly turn into a CK fest and when it is all over the survivors are looking around in circles wondering what the hell just happened.
This is partially a warning guys, I don't like CK'ing people, and I would prefer it happen as little as possible. That being said, I am still in charge of a fanatical pagan group living in the forests. They are a minority, they are openly pagan, and they get along well with just about anyone. However telling them that they are going to hell or that they are a heathen is a really good way to piss them off.
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bartolomeo
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Post by bartolomeo on Jan 24, 2016 2:36:38 GMT -5
Vlupe brings up a good point. An over eagerness to CK is not a good thing. A perfect example of such being today on CRP. Say what you will of it, but it's still a good server for RP, and while it has it's faults, I still find enjoyment in playing it. Anyways, I'm not here to stir that shit pot.
I had several encounters with several people today alone, and it made me see something: people seem to treat CKing another character as a daily occurrence, holding no value to character development or plot progression, and some even treat it an objective. CKing should be treated as a special event, and a drastic one. A person should not be CKed for running nude through a town (saw it), getting into a drunken brawl with a soldier(saw it), and most of all for speaking out of turn (saw it, however there were other factors that weighed into that CK, although I'm not going to stir that pot either)
CKing should be something semi-regular at best, and have great care taken as part of it. It should not be something a character does every day, and it should almost always have repercussions and development for all characters involved. If it is a common action of your character (executioner etc) you'd better have damned good reasons, and your character had better be severely mentally affected by it in one way or another (emotional numbness and desensitization or sociopathy). It has become far too common to see people CKed for seemingly small things, like those aforementioned, to absolutely no result for plot nor character.
My second point about CKs are the care put into them. The death should be meticulously RPed, with visceral details included (sexy stuff, I know), so long as both parties are "cool with it". This makes the death feel unique to the character, and like the characters personality was taken into account. Good examples from CRP would include: Brunnus Blackridge, Decapitated - head used as soccer ball; Theon de Valera, shot in throat - choked to death on own blood; Wiglaf Nilsson, trial by combat - took down three before being killed himself; Ludwik T'Shuck, mercy-killed by Lyon - saved from a death-by-skinning.
Bad examples: men killed by the nonchalant slitting of a throat; by a sword to the heart; arrow/bolt to the head. All these actions may be done, as each CK does not require to be completely different, but if should always have at least five emotes from the dying, and the killer (assuming the killer is present, and it's another character), lest it feel very bland and a poor ending to an otherwise interesting character. After all, the destination is what people remember the most. Make it count.
Sorry to draw so many parallels to CRP, but it's probably the one we all remember most vividly. Anyways, that's my two cents on the matter.
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Post by lavulpe on Jan 25, 2016 18:43:09 GMT -5
I gotta go with Bart on the CK's somewhat. Nothing sucks more than getting killed before you even get your two cents in, for any vets of ToR who remember Maximillian he got killed without without even having any last words which really sucks when your friends and family are present and you can't even say who you are leaving the house to. I don't think it should be a set amount, but both parties should at least respect the fact that someone deserves some emotes unless it is mid battle or someone REALLY has reason to instantly kill someone like an assassination or you killed their wife while they were watching and they don't want you to exist any longer than you need to.
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theblackfyre
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Post by theblackfyre on Jan 25, 2016 22:41:58 GMT -5
Already mentioned this in the shoutbox, but it be better to have it discussed here. I feel the dawn of the Great Heathen Army was a much better idea then 650's give or take 20 years. As I said things eventually become stale and having vikings come in eventually could appeal to those who both like to RP as Nords in PW and those who just like Vikings. It could make for some interesting events. I really should have brought this up a long time ago. I assume it wouldn't be that much of a pain to edit the lore to match this IF it becomes a thing? Most of the accepted characters can easily still fit into the setting? We decided to simply go with the time period that the Brytenwalda mod is set in. This doesn't mean that we can't have vikings, however. There could still be Danish raiders coming in every now and then. Also, on religion: the official religion of the Angles is Christianity, however it is still perfectly possible for many peasants to maintain pagan traditions. I imagine that religion for the lower classes is somewhat fluid. Anyone who wants to have any kind of power, however, would definitely either be Christian or convert to Christianity because it is the favored faith. Do not expect the local religious authorities to be all fine and dandy with you if you are an open and outspoken pagan, however. The Pictish faction will probably care less about religion, them being the hippie "religious tolerance" losers that they are (#AngleMasterRace). Well if you want to bend history a bit sure; I don't really mind. If not then they would just be traders if anything? So for some time they could be apart of trader events.
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Post by Eminence on Feb 3, 2016 0:07:21 GMT -5
Maybe
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Red
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Post by Red on Mar 11, 2016 19:35:43 GMT -5
Hail gents, my fault for not joining the alba community sooner, the ever worsening CRP community made me a bit apprehensive about roleplaying for a while now but after looking around here I see that most of you are the creme de la creme of rpers from there so my apprehension can lay to rest for now.
I wanted to bring up a few things that I think we can take lessons from CRP in what was done wrong and how it can be done better here. The first is in regards to the economy. I've read up that the money making system is going to be more tasking and to buy high tiered gear or even a sword to be a time consuming affair, but I also notice that many hardcore servers although starting with this mindset, for some reason cant escape the inevitable class of ultra rich non noble players that buy whatever the nobles usually buy with no penalties to themselves in a very short amount of time. You may point out that the capitalistic way in which someone plays naturally allows this but it happening in a short amount of time with just some grinding and persistance, is in my opinion, because there arent enough balances to the money being earned.
For example lets say a merchant starts earning an extremely large amount of money from the profits he makes from selling whatever he does in whatever way he does, and again this isnt a bad thing, just the way it goes. He may use this money to maybe buy a house, hire a guard or two, maybe an assistant. Lets say he's an imaginative player and seeks to use his cash to buy out competitors and use bribes, but he will do the obvious thing first and foremost : He will buy himself better gear.
He will buy better armor, then a weapon for himself. Maybe it will be pretty shitty or just suitable for self defense but later on he'll decide to buy something better "Because I already brought a weapon anyway, might aswell get a good one". And this will keep going until this merchant, this man with no history of fighting, will suddenly have the appearance of a medieval knight. Unless there are checks and balances to stop that very thing, or atleast slow it down to an acceptable rate.
Enforcing arm and armor upkeep. This was something that was brought up in CRP but the masse won against the minority and it wasnt implemented in a sustaining manner. We have people who's jobs as smiths and workers actually get paid to repair and maintain armor and weapons. You brought a sword that you always wanted to get? Good, now you have to pay for its maintaince at a certified smith every week or month so it doesnt get rusty and break, with the smith making note on when your last maintaince was done. Brought some armor? Great, now make sure to have a worker or two repair any dents and wipe it clean every once in a while or you'll find it breaks off faster than a twinky when it comes to a real fight.
Not just for arms and armor, this can go for housing (Having carpenters and masons inspect and do house repairs every once in a while, having maids do cleaning), for horses (having a stablemaster and stableboys to feed and train the horses) for expensive dress and clothing (Tailors maintaining the luxerious look so it doesnt go drab) and many other things. The point is to have an economy that is always cycling and revolving, creating more unique jobs that will bring in income and to stop the singular mass drop of money on gear afterwards just ignoring any detriments that it would usually have realistically.
And besides economy, about cking and this may upset people abit but we need to keep in mind that we shouldnt be the type of community that gets so attached to the characters they make, that it turns into a small commune of a never dying group of people with the maybe one death per month (Plus the expendable pictish raiders and bandits and whatnot). If it makes sense for the situation and it doesnt go against the general logic of the situation, in many ways CK's should be even more freely given than in crp. What happens if a player witnesses a murder and all the chars involved have been played for a long time? Will the murderer not be able to ck the player who saw the whole thing, as for someone in his position it makes sense? What about a farmer who insults his neighbor's honor, maybe not once but every time they meet and in public, hurting his pride and dragging his name through the mud, will it not make sense for the insulted to take up arms about it or slit the offenders throat?
What I mean to say is, this shouldnt go the route of "Oh I made an awesome char for myself thats cool as fuck but I dont want him to die ever ever ever". Ofcourse we shouldn't have ck fest central but would you prefer like in CRP (Which I came back to after 3 months, yeesh) where idiotic characters that you hate and despise and KNOW should be dead by now, are still walking because they either know the right people in the staff or complain and find some bullshit reaason in about any situation their in where their lives are probably forfeit? Or the players, some I admit from my friends, who have their characters go through superhuman amounts of damage throughout their characters lives and still manage to come out of it with just some cuts and bruises?
Anyway its 3 am and I'm probably gonna look back to this as shittily written when I wake up. I just hope this works out and as the players we forgoe some things in order to prolong the enjoyment as a whole, making this server the best there is.
Just my two cents.
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zinnoy
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Post by zinnoy on Mar 12, 2016 7:55:30 GMT -5
And besides economy, about cking and this may upset people abit but we need to keep in mind that we shouldnt be the type of community that gets so attached to the characters they make, that it turns into a small commune of a never dying group of people with the maybe one death per month (Plus the expendable pictish raiders and bandits and whatnot). If it makes sense for the situation and it doesnt go against the general logic of the situation, in many ways CK's should be even more freely given than in crp. What happens if a player witnesses a murder and all the chars involved have been played for a long time? Will the murderer not be able to ck the player who saw the whole thing, as for someone in his position it makes sense? What about a farmer who insults his neighbor's honor, maybe not once but every time they meet and in public, hurting his pride and dragging his name through the mud, will it not make sense for the insulted to take up arms about it or slit the offenders throat? What I mean to say is, this shouldnt go the route of "Oh I made an awesome char for myself thats cool as fuck but I dont want him to die ever ever ever". Ofcourse we shouldn't have ck fest central but would you prefer like in CRP (Which I came back to after 3 months, yeesh) where idiotic characters that you hate and despise and KNOW should be dead by now, are still walking because they either know the right people in the staff or complain and find some bullshit reaason in about any situation their in where their lives are probably forfeit? Or the players, some I admit from my friends, who have their characters go through superhuman amounts of damage throughout their characters lives and still manage to come out of it with just some cuts and bruises? I do agree with this when it comes to characters that have been around for a while. It sucks to CK a character that people spent a couple of hours on to design and write a biography for, but if you have been around for lets say, two months, and you do something stupid, a CK should be no problem. A small group of stale invincible characters never dying is a problem, since (usually) after a while they become entrenched in their position of invincible power and stop producing interesting RP.
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